by anaskesia » Wed Oct 04, 2006 1:30 pm
Aye, I just found out. Here is Rashere's post found using the dev-tracker:
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Bit of info here...
The amount of AA XP you get for a kill hasn't changed since the launch of TSS. What has changed are a few fixes to bugs in the calculations that threw off things for a bit. First, Lesson of the Devoted wasn't working on AAs. That was fixed with the last patch. Second, when in a group, everyone except the person who actually got kill credit was getting AA XP as if they were solo. The poor guy who got kill credit was getting the normal group share. That's was also fixed with the last patch.
There are two distinct problems outstanding with the new AA formula that can make things be a bit off from what they used to be and two distinct changes coming that will address them.
First, the way that AA experience is split up in a group is changing to be based on how normal experience would be split up in that same group. This will stop the drastic dropoff you get currently when grouping with a higher level player. This change is going out with tonight's patch.
Second, we're changing the AA values to be more granular instead of being the same for all NPCs in a con range. As the NPCs level gets higher within the con range, the amount of AA XP its worth scales up as well. This change is a bit more complex and won't make tonight's patch. For the time being, I'm bumping up the amount of AA XP you get for the light blue and green con range to represent NPCs higher in that con range. One thing to be aware of is that this does mean that NPCs low in the con range will be worth more AA XP than they should for a time and when we put the change to granularity in, they'll go back to the amount of XP they should be giving.
Rashere
Message Edited by Rashere on 10-03-2006 11:55 AM
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