by GrimbearEQ » Tue Aug 30, 2005 3:18 pm 
			
			Ok guys .. Heres the revised list id like to submit .
Please vote as to wether or not you can live with this version . Please not when its submited to SOE a few changes might have to be made but they will be minor and wont impact the "spirit" of the issues .
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#1 Improve shaman DPS and burst DPS. "Perhaps through alterations to the "Panther/leopard" line of buffs tweeking them untill they reach the desired level of Shaman DPS / Burst DPS." (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning .
#2 AE Malos or lose the insane recast delay on Malos. (currently being evaluated)
#3 We feel like we have been left behind on movement buffs . we were the first class to get SoW , we would like a more modern movement buff . Please consider the following suggestion from the community ..
Spell: Talisman of Bih'Li:
1: See Invisible(2)
2: Increase Movement by 65%
3: Water Breathing(2)
4: Ultravision
6: Increase ATK by 25
Duration: 1 hour(s), Location:ANY, Group v2.
Any amount of mana, any level
#4 An upgrade or addition to the Cannibalization AA ability, allowing (at the same ratio), greater or more frequent conversions of HP to Mana. Also consider the possibility of a "Hastened Cannibalization" AA ability perhaps with three ranks .. each purchased rank reduceing the recast of the Canibalization AA by 10%. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning .
#5 We as a community would like a CASTABLE "Non AA , non Clicky" Group Heal over time spell . IE "Group Quiessence" The amount healed per tic and the mana cost could be tuned to whatever is properly balanced .
#6 Give Shamans a group version of our Haste spell . As it stands now we have single target 60% haste and Group version 50% haste . It is very inconvinent to have to target buff everyone in order to gain our full potential haste. (currently being evaluated) 
#7 Endurance regen buff. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
#8 Shaman Survivability, Shamans are the least durable of the Slowing classes. This makes it highly risky for us to fufill our role. Please increase a shamans ability to survive the inevitable agro that slowing often draws. (Currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
1. Consider the following AA as a strongly supported option from the community .
1. We propose a new shaman aa called Defense of the Arcane Spirits.
2. This aa would have three levels, available at level 63 / 65 / 67, costing 6 / 9 / 12 aa points.
3. This aa would be insta-cast. The refresh time for this aa would be 9 minutes at level 1; 6.75 minutes at level 2; 4.5 minutes at level 3.
4. Melees get a variety of mitigation tools with differing refresh times. Most relevantly, Beastlords get a similar function, Protective Spirit, with a refresh time of 3 min 54 seconds; and Clerics get several such functions .
5. This aa would reduce the Damage Interval portion of incoming melee damage by 75% for 4 ticks (18-24 seconds).
6. The proposed aa length, 4 ticks, is longer by one tick than the druid mitigation buff and some of the cleric effects. That's because the shaman is designed to fill the main healer role through a process that takes time: [debuff] / slow / heal. To address this, the shaman's emergency ability should be at least one tick longer (enough for Turgur's or Nihil, followed by gem refresh). The shaman still generates additional hate with this slow, but at least he will be less fragile for a tick longer. And once he turns 'vulnerable' again, he will be able to actually heal.
2. Improve the root spell line
3. increase ac/hp of pets
4. increase dodge cap
5. Allow shaman to block using a shield
6. Increase shaman mitigation/avoidance
7. Better shaman itemization
9 . We miss our bearform line of spells !!! Please consider giveing us a newer version with usefull current effects . Consider possibly a +mana mod insted of +wis and / or perhaps some outher cool effect .
10 . We would like an AA to reduce the reuse time on our VP "Virulent Paralysis" consider an aa that reduces the recast by perhaps 10/20/30 % respectively .
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