Way before Sting was even a twinkle in some Dev's eye, I concentrated more on the nuke AAs when I was still doing a lot of Creators. My reasoning was that in groups I wanted to get as much damage bang for the AA buck. The pre-TSS nuke AA's seemed a more visual and feel-good way of getting that, since I usually melee'd with panther on and rained once or even twice a battle:
panther: 400 ==> 800 ==> 900 ==> 960 (25% chance)
Chaotic Strike: 175 ==> 350 ==> 393 ==> 420 (25% chance)
Time Lapse: 750 ==> 1500 ==> 1687 ==> 1800 (25% chance)
rain crits:
650 ==> 1300 ==> 1462 ==> 1560 (25% chance)
893 ==> 1786 ==> 2009 ==> 2143 (25% chance)
All those crits in a typical battle add up quick. Already having the basic DOT crit AAs from GoD (CA2), I didn't feel it was worth it spending a LOT more AAs to get a measley few more percentage points (just so you can have a *slightly* better chance to get that same DOT critical....) That slight DOT crit chance didn't weigh in as heavily as the immediate nuke satisfaction of more and bigger panther, weapon, and rain crits.
Or at the very least, it sure felt better and was more fun seeing my crits spammed everywhere for everyone to see. And funny how the pickup group druid inevitably caught on and started using his *better* rains for a bit, that is, until he ran out of mana and couldn't sustain it anymore
Anyways, if you've already bought the nuke crit AAs, why not put them to use? Even though it's been lurking in the shadows since Sting came on the scene, Yoppa's Rain of Venom can still give some nice burst damage instead of that second DOT... It takes about 4-5 running tics of that second DOT to reach the damage of a typical rain burst with a crit. And our rains' efficiency is 1:5 or better. And half the cost of Sting. Food for thought. Sting might not be as yummy anymore, but it's still an important part of the DPS diet. And quick-casting for gaters, runners, healers, and snap aggro goodness to boot.
Besides, I'm not about to let a little more mana cost rob me of 250+ DPS. If I have to, I'll drop Malis or use Malos or the Idol to save on mana. I'll even go into the burn modes other casters use, and sit out a battle or two so the group can feel how much DPS is lost when I'm not involved. Sting's nerf is mentioned on the TBS threads in the cleric, druid, and mage boards. If we give in and stop using Sting, in effect those other classes have *won* the small nerf battle of class envy.










