
Posted:
Fri Dec 09, 2005 9:30 pm
by Brohg
The conclusions, iirc, were that slow % and mitigation % never varies on any given mob, but that different mobs mitigate over a range covered by the keywords, kind've like faction has varying numbers behind the seven visible categories.

Posted:
Fri Dec 09, 2005 9:34 pm
by Samanna
Right, that's my recollection too. We may have determined what percentage mob_982374 mitigates for, but every "mostly effective" mob might have a differnt mitigation. The numbers probably represent a range, but since we always use our best slow, it seemed like a pointless mountain of work to track down the slow effectiveness of every mitigating mob in game just to be able to put numbers on a chart when the result wouldn't affect gameplay.
Did I say that right?