
Posted:
Mon Oct 16, 2006 1:25 am
by Giac
One day I'll get why people vote for the movement buff...
Anyway, it's not even a question whether a beastlord is an adequate slower. Every single one of the slowing classes is adequate due to mitigation. The thing is slow is now completely replaceable. It has become a convenience, as slow would make healing more efficient. Efficiency is hardly an issue anymore though, which defeinitely decreased the desirability of slow further.
For me it's:
1. Survivability(we need a second "oh shit" ability with the same reuse as Ancestral Guard imo, if not lower)
2. Improved Healing(Effectiveness means more than sustainibility now. It has been for a long time, but it's never been as clear as now. We need a big inefficient semi-fast(3.75) heal and an emergency heal(1.75). All Priests should have these type of heals, so they can function as main healers in all groupable content, without ever having to adjust content for the weakest Priest.
3. Resist Mods on DoTs. The resist mods of the RK. II DoTs(-20) should be extended to the previous spells of the line. DoTs do not become obsolete every expansion and we are often forced to use outdated ones for a couple of expansions, if we want to stack them up. I also think that Disease DoTs should be close to unresistable, while Poison DoTs should receive a resist mod Equal to Necromancer's.

Posted:
Tue Oct 17, 2006 4:49 pm
by Samanna
Waring, you can use the
spit thread tool (looks like

at the bottom of threads) to split one thread into two if you need to. Maybe practice on a dummy thread first.


Posted:
Thu Oct 26, 2006 11:27 am
by Shammy 101
Under the "Other" category is a bug that still hasn't been fixed and severely disadvantages shaman.
All spell-damage-mitigation runes and also the new TSS cleric melee mitigation rune: Aegis of Vie (haven't tested the other melee mitigation runes) are "used up" by shaman canni spells and AA without providing any benefit.
For example: gives a 20% spell shield that will absorb 500 spell damage before fading - in other words after 2500 of nuke damage has been done the buff will fade and will have prevented 500 of that damage. However, if this is cast upon a shaman, as soon as the shaman canni's the canni damage counts against the buff and dispells it without preventing any of the canni damage.
Now I am not suggesting that spell or melee mitigation runes/shields should protect shaman against canni damage - but that this bug means that in raids or groups where AoEs or nukes are being fired ALL other classes except for shaman can be protected from the AoEs/etc - whereas the shaman has to either (a) not use any canni abilities during the encounter because they will wipe the rune, or (b) take more damage from the AoEs and nukes than any other class present (as well as having the spell-rune buffer accusing you of clicking off the buff they cast on you).
All the spell and melee mitigation runes need to be adjusted so that they are not affected/wiped by shaman canni abilities.