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Possible Issue: Leverl XI potions

Posted:
Tue Oct 24, 2006 7:00 pm
by WaringMcMarrin

Posted:
Tue Oct 24, 2006 8:49 pm
by Brohg

Posted:
Wed Oct 25, 2006 12:57 pm
by anaskesia

Posted:
Wed Oct 25, 2006 1:37 pm
by Unmei

Posted:
Wed Oct 25, 2006 5:16 pm
by Fudorf

Posted:
Wed Oct 25, 2006 6:51 pm
by anaskesia

Posted:
Wed Oct 25, 2006 7:18 pm
by Fudorf

Posted:
Thu Oct 26, 2006 9:42 am
by Ughbash

Posted:
Thu Oct 26, 2006 10:01 am
by Unmei

Posted:
Fri Oct 27, 2006 7:29 am
by Fudorf

Posted:
Fri Oct 27, 2006 7:42 am
by Fenier

Posted:
Fri Oct 27, 2006 1:18 pm
by Unmei

Posted:
Fri Oct 27, 2006 2:40 pm
by Fudorf

Posted:
Fri Oct 27, 2006 6:14 pm
by Tordail

Posted:
Wed Nov 08, 2006 7:41 pm
by Rakashar420

Posted:
Wed Nov 08, 2006 8:37 pm
by Ungkor

Posted:
Wed Nov 08, 2006 11:30 pm
by ThraallFV

Posted:
Thu Nov 09, 2006 2:05 am
by Brohg
I use heal potions mostly to supplement my own healing. They're pretty much exactly like a second Zun`Muram's Spear of Doom, just with a targetting restriction.

Posted:
Thu Nov 09, 2006 8:33 am
by Veril
I have many buff extension, mana reduction potions of X. They are all useless now.

Posted:
Thu Nov 09, 2006 10:43 am
by Unmei

Posted:
Fri Nov 10, 2006 5:58 pm
by Maccuul

Posted:
Sat Nov 11, 2006 6:14 am
by Ubundi

Posted:
Sat Nov 11, 2006 7:34 am
by Brohg

Posted:
Sat Nov 11, 2006 12:22 pm
by Ubundi

Posted:
Sat Nov 11, 2006 2:46 pm
by WaringMcMarrin

Posted:
Sat Nov 11, 2006 7:43 pm
by Brohg

Posted:
Fri Aug 17, 2007 10:04 am
by runeshaman
While I wouldn't go so far as to say BST haste isn't a "real" haste I would have to agree that BST isn't a primary buffer. At least not when it comes to their shaman buffs. Just like a ranger's druid buffs and a pally's cleric buffs aren't considered primary buffs. Each class has their own line of buffs which are primary (Brell's, Kitty Crack, Ranger atk buffs) but you shouldn't limit an upgrade to a potion because a hybrid class casts = to it. When I look for a BST in my group it isn't so they can haste me or give me stat buffs, it's because of their unique buff lines and for DPS. IF there is no chanter or shaman for haste, when I play my warrior it has honestly never occured to me to go find a bst for the buff, I had always bought pots until I recently aquired the PoP gloves. Heck, they may only be 30% haste, but it sure beats buying pots or tracking down haste when it isn't provided by a group member.
I also agree 100% with Unmei about the hp pots. When they are creating new ones (or tuning what is already in place) the buffs should be balanced by level and availability of the classes that provide them. A pot that gives a 60 chanter buff should be of the same level as a pot that provides a 60 cleric buff, a 60 shaman buff, or a 60 druid buff. (I know that some of those classes don't even figure into this equation when talking about the pots in question, I just mention all of them for future potion possibilities.)
I do think though that they should eventually add an extra level or two of pots. At the very least the PoK pots should get an extra level. They will become obsolete in regards to their intended purpose with the level increase with SoF because the healing benefit (or other benefits) would be insignificant compared to the new content.

Posted:
Fri Aug 17, 2007 10:04 am
by runeshaman
---EDIT---
Bah stupid work computers =-(
Sorry for double posting newbishness. ... And the thread necromancy

I just thought that with the announced level increase of SoF this topic may be relevant now that we are approaching beta.

Posted:
Fri Aug 17, 2007 10:17 am
by Ughbash

Posted:
Fri Aug 17, 2007 2:06 pm
by Unmei

Posted:
Fri Aug 17, 2007 7:07 pm
by WaringMcMarrin

Posted:
Mon Aug 20, 2007 9:56 am
by Unmei

Posted:
Mon Aug 20, 2007 1:48 pm
by St_HotPants

Posted:
Mon Aug 20, 2007 1:57 pm
by Unmei
The problem with extending the duration on mana regen potions (or, really, on any of the potions) is that all it really does is make the effect cheaper. Look at it this way:
Elixir of Coolness X lasts 30 minutes and costs 10 plat to make, or 15 plat to buy at a vendor. That means that you are getting 3/2 minutes of Coolness X per platinum piece.
If we now introduce a new Elixir of Coolness XI, that lasts, say, 45 minutes, and and costs the same amount to make, we now have higher level characters paying less for the same effect, which is generally counter to the way the game works.
If, instead, Elixir of Coolness XI lasts 45 minutes and costs 20 plat to make or 30 to buy, then no one is going to use it, because they could get 60 minutes of Elixir of Coolness X for the same price.
And, finally, if Elixir of Coolness XI lasts 45 minutes and costs 15 plat to make and 22.5 to buy, why bother creating it, really?
I guess there are some people who might be willing to pay more to have to click the potion less often, but it doesn't make a lot of sense to me.