TOP 10 2009
Posted: Tue Jul 07, 2009 2:57 am
Would it make sense to work together to create a top 10 List of thinks, we would the devs to look at?
Would there be a CC who than will forward that to the devs?
I frequent also other classboards, on some of them I see a constant work on such a list and the replies of the devs reported back what they think about those points.
I would have some points to ask by myself. Even an answer like "working as intended no changes will happen" to most points would be better than not knowing if the devs are aware about and keep hoping for changes.
Even if on averange the members of the class think that we are in a good shape, we may can agree that it would be useful to get some issues looked at.
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To give an overview of the thread, in this area I will keep a sumup of candidates for the Top10 list, for now without any specific order
- ward of restoration (doesn't stack with defense AA, doesn't trigger as it might should)
- single hot casttime (when mainhealing challenging content there's near to no chance to reapply caused by the long casttime)
- Third Spire (seems to be far below where it might should be)
- heal over time fell behind with healrevamp, is the actual state of those where it should be?
- pets (was it intentional that the shaman pets falled behind in dps?)
- casttime revamp (have shamans been left off by intention, or has it just been an oversight?)
- pack of Aina (there is a question to ask isn't it?)
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An example for a canditate to the Top 10 would be "Ward of Restoration":
__________________________________________________________________________________________________________________________________________
what is the situation now:
shaman have 2 self-only defensive abilities
1. Ancestral Guard (AA)
2. Ward of Restoration (Spell)
Here is what it looks like now:
»Ancestral Guard«
Slot 1: Mitigate Melee Damage by 75% until 23000 absorbed
» Ward of Restoration Rk. II «
Slot 1: Mitigate Melee Damage by 10% until 500 absorbed
Slot 2: Cast Spell "Restoration Effect" after fade or cancel
Mana: 878
Spellslot data for » Restoration Effect «
Slot 1: Increase Hitpoints v2 by 2030 per tick
Duration: 00:00:24 (4 ticks)
______________________________________________________________________
what is the problem with that:
Ward of Restoration has 2 issues:
1. Stacking:
Slot 1: Mitigate Melee Damage -> prevents it to be used when needed most: under defense. If you cast first the AA than the spell, the spell will not land. If you cast first the spell than the AA, the AA will eliminate the spell without any hot triggered.
2. trigger from rune on fade doesn't work as expected.
Slot 2: Cast Spell Restoration Effect after fade
"Cast Spell xxx after fade" does generally not work as one would expect:
If at the moment the rune fades the player is stunned, the trigger does not work, the spell is not cast.
If at the moment the rune fades the player is casting, the trigger does not work, the spell is not cast.
If anyone who can cast selfonly-spells with rune-effects is under meele attack, its highly likely that he is casting something when the rune fades.
______________________________________________________________________
what wold be a fix to the problem:
the easiest fix would be:
take away the rune completely and make it an self only instant heal over time:
» Ward of Restoration Rk. II «
Slot 6: Increase Hitpoints v2 by 2030 per tick
Mana: 878
Target Type: Self
Skill: Abjuration
Cast Time: 0.50 sec
Recast Time: 15.0 sec
Duration: 00:00:24 (4 ticks)
I would really like to have the effect on slot 6, as there are only Beast-self-only-effects, so no stacking issues in the future. It would make this defense ability stack with normal heal over times.
__________________________________________________________________________________________________________________________________________
Its broken now for about 18 month, we know its broken, do the devs consider this broken also?
If they know about, did they ever said something? If so what? Even if it is "it stays like that" and I kew about it, I could scrap that spell and get over it.
Last week I tried to send the above via PM on the soe-board to a dev. I have the feeling that this was not the best way. If I imagine how many PMs they might get over there, its likely to not be recognized that way.
Edit: addet a chapter with an idea how this could be fixed.
Would there be a CC who than will forward that to the devs?
I frequent also other classboards, on some of them I see a constant work on such a list and the replies of the devs reported back what they think about those points.
I would have some points to ask by myself. Even an answer like "working as intended no changes will happen" to most points would be better than not knowing if the devs are aware about and keep hoping for changes.
Even if on averange the members of the class think that we are in a good shape, we may can agree that it would be useful to get some issues looked at.
______________________________________________________________________________________________
______________________________________________________________________________________________
To give an overview of the thread, in this area I will keep a sumup of candidates for the Top10 list, for now without any specific order
- ward of restoration (doesn't stack with defense AA, doesn't trigger as it might should)
- single hot casttime (when mainhealing challenging content there's near to no chance to reapply caused by the long casttime)
- Third Spire (seems to be far below where it might should be)
- heal over time fell behind with healrevamp, is the actual state of those where it should be?
- pets (was it intentional that the shaman pets falled behind in dps?)
- casttime revamp (have shamans been left off by intention, or has it just been an oversight?)
- pack of Aina (there is a question to ask isn't it?)
______________________________________________________________________________________________
______________________________________________________________________________________________
An example for a canditate to the Top 10 would be "Ward of Restoration":
__________________________________________________________________________________________________________________________________________
what is the situation now:
shaman have 2 self-only defensive abilities
1. Ancestral Guard (AA)
2. Ward of Restoration (Spell)
Here is what it looks like now:
»Ancestral Guard«
Slot 1: Mitigate Melee Damage by 75% until 23000 absorbed
» Ward of Restoration Rk. II «
Slot 1: Mitigate Melee Damage by 10% until 500 absorbed
Slot 2: Cast Spell "Restoration Effect" after fade or cancel
Mana: 878
Spellslot data for » Restoration Effect «
Slot 1: Increase Hitpoints v2 by 2030 per tick
Duration: 00:00:24 (4 ticks)
______________________________________________________________________
what is the problem with that:
Ward of Restoration has 2 issues:
1. Stacking:
Slot 1: Mitigate Melee Damage -> prevents it to be used when needed most: under defense. If you cast first the AA than the spell, the spell will not land. If you cast first the spell than the AA, the AA will eliminate the spell without any hot triggered.
2. trigger from rune on fade doesn't work as expected.
Slot 2: Cast Spell Restoration Effect after fade
"Cast Spell xxx after fade" does generally not work as one would expect:
If at the moment the rune fades the player is stunned, the trigger does not work, the spell is not cast.
If at the moment the rune fades the player is casting, the trigger does not work, the spell is not cast.
If anyone who can cast selfonly-spells with rune-effects is under meele attack, its highly likely that he is casting something when the rune fades.
______________________________________________________________________
what wold be a fix to the problem:
the easiest fix would be:
take away the rune completely and make it an self only instant heal over time:
» Ward of Restoration Rk. II «
Slot 6: Increase Hitpoints v2 by 2030 per tick
Mana: 878
Target Type: Self
Skill: Abjuration
Cast Time: 0.50 sec
Recast Time: 15.0 sec
Duration: 00:00:24 (4 ticks)
I would really like to have the effect on slot 6, as there are only Beast-self-only-effects, so no stacking issues in the future. It would make this defense ability stack with normal heal over times.
__________________________________________________________________________________________________________________________________________
Its broken now for about 18 month, we know its broken, do the devs consider this broken also?
If they know about, did they ever said something? If so what? Even if it is "it stays like that" and I kew about it, I could scrap that spell and get over it.
Last week I tried to send the above via PM on the soe-board to a dev. I have the feeling that this was not the best way. If I imagine how many PMs they might get over there, its likely to not be recognized that way.
Edit: addet a chapter with an idea how this could be fixed.