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				Shaman Feralization Changes
				
Posted: 
Wed Sep 01, 2010 8:55 pmby Finori
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Thu Sep 02, 2010 2:46 pmby Kruzar
				This would be a good change... I might actually mem the spell then... 

 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Thu Sep 02, 2010 3:02 pmby Lubal
				Having been out for a bit ... did they ever fix this spell line's habit of not actually being able to be cast on 90% of content?  If they change it to actually produce an effect, that's great, but somewhat moot if it still can't be cast.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Thu Sep 02, 2010 8:28 pmby Brohg
				90% is somewhat of an exaggeration, but no, the "invalid target type" restriction hasn't changed in its pervasion
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Wed Sep 08, 2010 4:00 amby Kumudil
				Collection of all bodytypes I could find amongst different sources.
If someone is testing the spell, please report back with mob name and Zone. Sometimes the visualization of a mob is not the same than the set bodytype. If we have name and zoen, we may can check with magelo.
I will try to keep the list uptodate with the informations posted herin.
[x] Animal
[x] Athena Ra
[x] Coldain
[n] Construct
[x] Dragon
[x] Elemental
[x] Extraplanar
[x] Giant
[x] Greater Akheva
[y] Humanoid
[y] Insect
[x] Kael Giant
[x] Khati Sha
[x] Luggald
[x] Lycanthrope
[x] Magical
[x] Monster
[x] Muramite
[n] Plant
[x] Summoned Creature
[x] Undead
[x] Vampyre
[x] Zek
[x] not tried yet
[y] confirmed to be hit
[n] confirmed "invalid target type"
Whoever want please report sucessful hits as well as attempts with  "invalid target type".
If someone knows of other bodytypes please post as well. the list above is mainly based on magelo.
-Fungus no, clicknar yes. so presume Plant no, Insect yes.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Thu Sep 09, 2010 12:22 pmby Rolane2
				Used it last night on mephits in LC and it landed fine. (Did not land on golems). Wore of very quickly but there was a chanter in group so it might be stacking issues. I play with spam off so i cant tell for sure. will turn it on tonight and see if i can see something.
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				Re: Shaman Feralization Changes
				
Posted: 
Thu Sep 09, 2010 3:51 pmby Brohg
				Enc don't overwrite.  Melee abilities: Ber Distressing Scream and Rog Pinpoint Weakness conflict.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 1:34 pmby Khoun
				what exactly will this spell do for you and your group?
still does not stick on the plant mobs in brells, but hits the burynai...
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 2:16 pmby Huurgh
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 2:33 pmby Khoun
				Change Body Type to Animal  
Slot 3  Increase Damage Taken from 1H Blunt by 8%  
Slot 4  Increase Damage Taken from 2H Blunt by 8%  
Slot 5  Decrease Chance To Hit for 1H Blunt by 2%  
Aligns your target's form with the animals, making it susceptible to effects that work on animals, while also lowering its accuracy and making it more susceptible to blunt attacks.
 Feralization will reduce target accuracy for all melee skills rather than just one hand blunt
This spell is all over the place is it lowing the targets(mobs) accuracy...or increasing the groups accuracy...is it lowing ac onthe mob...is it increase damage for all weapon types now?
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 5:38 pmby Fenier
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 6:34 pmby Kumudil
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 11, 2010 6:35 pmby Kumudil
				Golems presume bodytype construct, Memphits bodytype human?
hmm, magelo shows mephit in LC as to be possible anything 

a deranged mephit Lichen Creep UF Animal / Monster / Plant  Warrior  85 
a lava mephit guard Lichen Creep UF Animal / Monster / Plant / Unknown  Rogue  85
 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sun Sep 12, 2010 1:25 amby Fenier
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sun Sep 12, 2010 2:48 amby Huurgh
				One it is changed to animal, I think rangers can use certain spells on them. They got those at the same time we got Feralize. Still I guess I will use it more now.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Tue Sep 14, 2010 11:53 pmby EeyonRN
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Wed Sep 15, 2010 1:37 amby Retron
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Fri Sep 17, 2010 10:39 amby SBBD
				I've been using feralization on several UF raids and for the mobs it lands on I works really well,I can see them dying somewhat faster.
The only real problem I had was with the skin to flora debuff,if flora is cast first feralization is blocked but if feralization is cast first they stack.
You might say just have the druid wait,that would work but we got a stubborn druid who insists on casting it first and wont change his casting order.
I was wondering if we could get the Dev's to change it so they would stack with each other if cast in either order.Also see if it can be made so the berserker scream line and rogues pin point disc line don't over wright it.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Fri Sep 17, 2010 11:44 amby Tordail
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Fri Sep 17, 2010 2:38 pmby Sowslow
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Fri Sep 17, 2010 4:23 pmby Brohg
				
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Fri Sep 17, 2010 11:42 pmby SBBD
				Feralization rk3
Unknown #367 (100/21/0)
Skill Damage Taken (9)<---increases all damage taken from 1 handed weapons
Skill Damage Taken (9)<---increases all damage taken from 2 handed weapons
Decrease Chance to Hit by 3% with All Skills
From what I understand the skill damage was changed from 1hb and 2hb to just 1 handed and 2 handed,this means it should work with all weapons except hand to hand and range.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Sat Sep 18, 2010 2:24 amby Brohg
				Incorrect.  The last line was the one that changed.  Lines 2 & 3 continue to only boost blunt damage.
			 
			
		
			
				Re: Shaman Feralization Changes
				
Posted: 
Mon Sep 20, 2010 1:23 pmby Finori