As the guild leader of a Merit-based guild, I've seen this Merit vs DKP debate 1,000 times over the years. Both have their strengths, both have their weakness. Both have goods and both have evils.
As with any system, if it's not managed properly, it fails. Whether that's DKP or Merit, doesn't matter. Arguing that one is better than the other is like trying to prove that apples are better than oranges.
When it comes to a Merit system, there are Officers out there that have proven themselves to be dishonest. They've lied and stolen from the guild and caused people to want and need a DKP-type system. Those people who can no longer trust because of some "wrong" done them in the past, need to be in a DKP system. They are happier that way.
Then there are those guild members out there that just won't trust an Officer no matter what, even if he's done nothing to make them distrust him. The Officer could have made 1,000 loot calls perfectly but as soon as one goes awry, they are screaming foul and claiming bias. Members who always feel like there is a conspiracy going on, loot isn't fair, they're being screwed, blah blah blah, and no matter of discussion, or proof of loot awards, is going to change their mind. They are just that type of person and will always think and believe that something shady is going on behind the scenes, even when it's not. These type of people need to be in a DKP system.
Then there are those that just like the order and the stats of a DKP system. It makes them feel warm and fuzzy and comfortable to go out and look at their points compared to others and see those points go up with every raid. GREAT! They need to be in a DKP system and DKP allows them to "Shop" for items basically (assuming they drop) and they like that.
However, when an Officer crew and Guild Leader have proven themselves over a long period of time to truly have the guild's best interest at heart and understand that if they truly do watch after the guild, then the guild will do well and watch after them, a Merit system works great. It is more flexible and fluid than a DKP system and it can fill in weaknesses in a guild to help shore up raiding and help the guild advance better than a DKP system.
But there is one consistent mistake guild members make that I have noticed over my years as an Officer and now Guild Leader in a Merit system guild. Number 1, hands down, is mistaking who asked for the loot. And who asks for it is the number 1 biggest and most important criteria that decides who gets it.
Members assume that a warrior asked for the loot drop, since it is a warrior-oriented item (for example, the 90/90/90 +3 shielding aug in Anguish) and turns out, no warriors asked for it. No Knights asked for it. So it goes to a wizard or a necro or a cleric or some other class that really shouldn't be getting hit unless it's a rotting item. People cry
FOUL FOUL! Booooo....Hisssssss....the Officers suck, they are either stupid or playing favorites, blah blah blah. When in fact, the only 5 people who asked for the loot were 2 wizards, 1 necro, a mage and a druid. They don't know that...so they immediately assume either a screw up, or a conspiracy. Neither of which is correct. Once explained, the reasonable and rational people questioning the call are fine. They understand. All is well. Those who are constantly looking for the evil dishonest bad side are never apeased. Such is life.
For some people, a Merit system works great. For others, it doesn't. Some people like apples more, but I happen to like oranges.
