
Posted:
Tue Jan 08, 2008 7:19 pm
by Finori
Each of the minis can drop any of the augments. .

Posted:
Fri Jan 11, 2008 11:53 am
by Unmei
Part of the appeal of the anguish augs is...yes, they're EASY. And don't knock stun resist. It's key for anytime you have aggro. And, frankly, in the modern game, DoT shield and spellshield aren't to be sneezed at either, considering how many mobs proc crud.

Posted:
Fri Jan 11, 2008 12:13 pm
by Bigcat Daddy-o
Hmm. Appears there would only be 6 slots, not 7. Catt counting I guess.
That is a nice list of augs to use for upgrades, replacements or just as a 'campable' list to work from.
The anguish augs are very easy. I multi box them with a guildie after raids. I box 5 he boxes 6. Typically we have cleared and spawned the aug droppers in around 25-30 minutes. (I am not a speedy boxer, probably slows things down a bit) and we often just do whatever ones pop in the area that we have cleared and call it a night, never even checking on the ones that can spawn in the back. So in under an hour, we have a shiney new aug. We alternate them between us, and with the ease of gettnig to Anguish, and the minimum time invested, it's a really attractive ROI for both of us.
But I definetely have been perusing your list for possible camping of xp and augs for possible upgrades, especially for my tanker Paladin that I am hungry for AC on.
BTW, am I correct that combat effects of 10 = ~ 1 dps?
Peace