I've been doing this quest between groups. I've turned in 22 pieces, and it's at 79 hp/mana, 4 to stats/saves, ac/atk 5, and regen/ft 1. I know it gets a lot better with raid drops, but I've soloed everything so far except for the vergalid scale, and I think that's a pretty good and pretty easy charm for that amount of work... like two hours of running around for ground spawns and soloing a few mobs. Especially nice for non-raiders.
It tops out at 235 hp with all 30-something items, and I was wondering if anyone had more benchmarks, like how many drops to get it to 100 hp, or 150 hp.
Also, I added a checklist for it to
http://samanna.net/gen.info/prog.tsscheck.shtml and the Druid's Grove has most of the relevant info at
http://eq.forums.thedruidsgrove.org/sho ... hp?t=14478
MAX STATS AT RELEASE:
Serpent Seeker's Charm of Lore
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHARM
AC: 15
STR: +14 DEX: +14 STA: +14 CHA: +14 WIS: +14 INT: +14 AGI: +14 HP: +235 MANA: +235 ENDUR: +235
SV FIRE: +14 SV DISEASE: +14 SV COLD: +14 SV MAGIC: +14 SV POISON: +14
Shielding: +2% Attack: +15 Regeneration: +4 Mana Regeneration: +4
Recommended level of 5.
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7
UPDATE: NEW MAX STATS, MAR 07:
Serpent Seeker's Charm of Lore
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHARM
AC: 25
STR: +24 DEX: +24 STA: +24 CHA: +24 WIS: +24 INT: +24 AGI: +24 HP: +435 MANA: +435 ENDUR: +435
SV FIRE: +25 SV DISEASE: +25 SV COLD: +25 SV MAGIC: +25 SV POISON: +25
Shielding: +2% Avoidance: +10 Stun Resist: +5% Attack: +15 Regeneration: +4 Mana Regeneration: +4
Recommended level of 5.
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7