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The Spirit Realm • View topic - SoF RK. III faction spells
Page 1 of 1

SoF RK. III faction spells

PostPosted: Sat Jul 05, 2008 1:13 pm
by Hugebear
Lists stolen from other sections of this and other boards
Disclaimer*** The only 2 I know 100% work are Fangbreaker and Ladies of the Light faction


Spell: Bite of the Brownie Rk. III
Spell: Rolist's Drowse Rk. III


* Ally Rebel Brownies Faction
* Kill Meldrath


Spell: Languor Rk. III

* Ally Faction: Crusader's of Veeshan
* Defeated Kerafyrm in the instanced version of Crystallos


Spell: Ward of Resurgence Rk. III
Spell: Preincarnation Rk. III


Dragonscale Hills/Loping Plains solo tasks
* The Moonfires' Burning Desires
* Mash Brownies
* The Rescue
* The Queen's Demise
* The Festival of Nightmares
* The Talking Tree

The Mechmatic Guardian instanced missions
* Disposing of Unwanted Things
* Engine Room Schematics
* Security? Yeah Right
* Tracking the Steamworks
* Mechamatic Memory Manipulation

* Vrald's Lost Brother (Also results in a 100% weight reduction bag that reduces the coins you carry by 50%)



Spell: Ancestral Intervention Rk. III

Blackwater solo tasks
* Find Fendel
* The Green Fairy
* Light my Fire
* Vengeance
* Funeral of the Damned
* Lumber Run
* Counter-Attack
* Rally the Town
* Save the Child


Valthon solo tasks - Doing these 5 tasks automatically completes the grand task "The Invasion of the Defilers"(which also results in the charm only aug "Valthon's Memory Shard")

* Seeking Amber (When you get this task he also gives you the task "The Invasion of the Defilers"
* Testing the Invaders
* Defile the Defilers
* Defense of the Village
* Last Stand Into Eternity

* Every Rose Has its Thorns (you can get this task from a mysterious stranger in Hills of Shade after completing both the Valthon and Blackwater tasks). This is a solo task but requires a raid to kill the mob "Scorn" in Hills of Shade. You buy a "Thorned Rose" from him and turn it in to Scorn to make her come live. She drops 12 pieces required to complete the task.



Spell: Talisman of the Cougar Rk. III

Ally Faction: Fang Breakers

*Fang Breakers Group #1: The Bloodmoon
*Fang Breakers Group #2: Walking Into Spider Webs
*Fang Breakers Group #3: Bronzebeard's Fate
*Fang Breakers Group #4: The Departed
*Fang Breakers Group #5: The Dark Crystals
*12-Man Raid:Moonfang
*12-Man Raid: The Broodmother

Huge
Shaman of Unison on the Tunare server

Re: SoF RK. III faction spells

PostPosted: Sun Jul 06, 2008 1:44 pm
by Samanna
Nice, thanks. I think I need to make a table for the how/where for each level of each SOF spell in the wiki.

Re: SoF RK. III faction spells

PostPosted: Sun Jul 06, 2008 3:00 pm
by Samanna

Re: SoF RK. III faction spells

PostPosted: Sun Jul 06, 2008 4:14 pm
by Veril
Killing meldrath is required to get the spell

Re: SoF RK. III faction spells

PostPosted: Sun Jul 06, 2008 8:06 pm
by Samanna
Thanks. Had a wiki page started, but had to abort firefox.

So, for example, under a faction listing, the tasks listed each need to be completed? So, for LotL, all 12 tasks need to be done - correct?

Re: SoF RK. III faction spells

PostPosted: Sun Jul 06, 2008 10:19 pm
by Hugebear
For LotL, all 12 tasks need to be done - this is correct

Re: SoF RK. III faction spells

PostPosted: Mon Jul 07, 2008 12:59 am
by Samanna
K, thanks.

Re: SoF RK. III faction spells

PostPosted: Fri Aug 22, 2008 12:40 am
by Douglasone
I seriously hope they do not make any of the rk3 spells in the next expansion only gettable by groups and/or mini-raids. Few ppl use shms outside raids on my server anymore, everyone has a shm bot and they use them for buffs them add a CC or DPS class in our place. lol in my guild alone every shm we have logs after raids or plays an alt because they know they is almost no chance of a grp anywhere unless you want to step down and help ppl do stuff that you can solo. They need to make the spells attainable by soloers in some way. Make a lo=g set of solo missions, make them relatively difficult, but give us a chance. Our server is dying fast and shms there are dying quicker.

Re: SoF RK. III faction spells

PostPosted: Fri Aug 22, 2008 4:42 pm
by Brohg
You have a very strange server.

Re: SoF RK. III faction spells

PostPosted: Fri Aug 22, 2008 4:50 pm
by Unmei
On 7th it's hard to find room to swing a gnome without hitting a group that contains at least a shaman bot. o.o

Re: SoF RK. III faction spells

PostPosted: Fri Aug 22, 2008 9:25 pm
by Brohg
:D

Image

Re: SoF RK. III faction spells

PostPosted: Tue Aug 26, 2008 12:31 pm
by Funi
That's because for years a vast majority of request have been to make the Shaman class easier to use and not any more useful. A majority of our usefulness can be done by hitting a single button out of the group to give that group every bit of the feel that a Shaman is in the group. We are so incredibly "balanced" that there is no point in having a Shaman in the group since half a dozen others can preform the same duties but because they are less "balanced" bring more to the table. The only thing we have left that are distinctively ours is buffs that can be done every 10 minute (champ) or every hour or two for everything else.

Re: SoF RK. III faction spells

PostPosted: Wed Aug 27, 2008 3:20 pm
by Unmei

Re: SoF RK. III faction spells

PostPosted: Thu Aug 28, 2008 10:34 am
by Funi

Re: SoF RK. III faction spells

PostPosted: Sat Aug 30, 2008 8:02 pm
by Kllober Dcard
dont see why this came up on this topic but there is plenty of things u can do other then sit around we have plenty of dot dmg or DD if u put the aa's in for it
or u could be main healer with enough aa's into those or we can just sit back and save mana for emergancy use with intervention spell we can acually save a group from a wipe
we arent the best dps but with most ur aa's u can get around 1000-1500 dps dotting and nukeing only thing ide complain about is our pet is still laughable but in a group its just
another tiny dps increase. if anything we are lucky we can at minimum sit back and cast 1 spell per mob +1 spell every 10 min makes for a nice relaxing play experiance and
the nice ability to duel box rather easy

Re: SoF RK. III faction spells

PostPosted: Fri Sep 05, 2008 1:22 pm
by Kllober Dcard
ok just hit max ally with LoTL and i have done all 12 tasks and still nothing on elite vender im guessing thats where the rank 3 spells are spossed to show up there must be another quest involved to unlocking them

Re: SoF RK. III faction spells

PostPosted: Fri Sep 05, 2008 1:25 pm
by Kllober Dcard
ok just looked again i guess my group stopped at mission 4 of the guardian need to get 5 done woops