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SoD spells

Posted:
Wed Oct 22, 2008 10:28 pm
by Arc
Anybody have a link or a list of the spells we are getting? And also the loc and zones of each level would be great too. Thanks for the help.
Re: SoD spells

Posted:
Wed Oct 22, 2008 10:38 pm
by joloni
Re: SoD spells

Posted:
Thu Oct 23, 2008 9:35 am
by bazile
has anyone been able to locate a list of where the spells are located? allakhazam lists that the rank I spells should come from the vendors, but there are some spells (like lynx for example) that have no vendor or mob information associated to them.
Re: SoD spells

Posted:
Thu Oct 23, 2008 9:48 am
by riou
Re: SoD spells

Posted:
Thu Oct 23, 2008 9:53 am
by bazile
Re: SoD spells

Posted:
Thu Oct 23, 2008 1:28 pm
by keotek
Re: SoD spells

Posted:
Thu Oct 23, 2008 1:37 pm
by riou
Re: SoD spells

Posted:
Thu Oct 23, 2008 4:40 pm
by bazile
is there a list out there of the void progression spells for each level?
Re: SoD spells

Posted:
Thu Oct 23, 2008 7:27 pm
by Kriyn Nutzforcatnip
Is there not a group Stamina spell? I checked Allakhazam and did not see one. I'm glad we get a seperate focus spell line aside from unity, but not having a seperate group stamina spell seems a bit odd.
Re: SoD spells

Posted:
Thu Oct 23, 2008 8:09 pm
by Kumudil
Re: SoD spells

Posted:
Fri Oct 24, 2008 9:30 am
by keotek
Thanks for the info. For some reason I've felt lost during this expansion. Perhaps it's my age finally catching up to me. Or perhaps it's just my brain getting lazy since I retired last summer and don't work it the same as I used to. :p
As for the rk1 vs rk2 thing, isn't it this way a lot? With five characters I have to keep track of, I admit I have not looked up ever single thing for them yet. I do believe that it's not true in all cases though. The damage on my mage nukes I think is better with the new rk1 over the old rk2. The biggest change there is the focus needs to be updated yet. I do more damage though still overall using the new spell I believe with him. I don't parse, so just going over what I happen to catch when I glance at his screen while boxing.
Re: SoD spells

Posted:
Fri Oct 24, 2008 9:59 am
by bazile
Re: SoD spells

Posted:
Fri Oct 24, 2008 10:22 am
by Unmei
Re: SoD spells

Posted:
Fri Oct 24, 2008 10:26 am
by Kriyn Nutzforcatnip
I like that we are given a seperate Focus buff for the people on raids that need to be ninja'd, but it seems weird to have to cast Unity in order to give them the new Stamina. Unity is a great spell, but it's a lot of mana for giving someone that just wants Stamina. From what I can tell the Foresight buff included in Unity is no better than the original Foresight. The Stamina buff in Unity though is better than Vehemence, or at least I remember Vehemence bouncing on the people with Unity being bounced. I would just like to see an individual Stamina group buff for conveniance reasons, similiar to having a group Focus.
Re: SoD spells

Posted:
Fri Oct 24, 2008 10:31 am
by Kriyn Nutzforcatnip
Re: SoD spells

Posted:
Fri Oct 24, 2008 1:57 pm
by Unmei
Re: SoD spells

Posted:
Fri Oct 24, 2008 2:20 pm
by Funi
Some Wizards don't take focus...I didn't ask why.
Re: SoD spells

Posted:
Fri Oct 24, 2008 2:54 pm
by Kriyn Nutzforcatnip
I'm only 81 so I don't know about MGB Unity. The grp version is 85 so I have a while

If you can then that will definately help since you can just have people MGB when the raid is together. Although this requires everyone to be 85.
Re: SoD spells

Posted:
Mon Oct 27, 2008 9:20 am
by Funi
Yes, you can MGB Unity.
Re: SoD spells

Posted:
Mon Oct 27, 2008 11:30 am
by zantocon
It takes a hefty amount of mana for rank 2, 11kish, but yeah it is mgbable
Re: SoD spells

Posted:
Mon Oct 27, 2008 1:12 pm
by Funi
Should try it with SC running. *shock face*
Re: SoD spells

Posted:
Mon Oct 27, 2008 1:22 pm
by Bigcat Daddy-o