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				SoD spells
				
Posted: 
Wed Oct 22, 2008 10:28 pm 
				by Arc
				Anybody have a link or a list of the spells we are getting?  And also the loc and zones of each level would be great too.  Thanks for the help.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Wed Oct 22, 2008 10:38 pm 
				by joloni
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 9:35 am 
				by bazile
				has anyone been able to locate a list of where the spells are located? allakhazam lists that the rank I spells should come from the vendors, but there are some spells (like lynx for example) that have no vendor or mob information associated to them.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 9:48 am 
				by riou
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 9:53 am 
				by bazile
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 1:28 pm 
				by keotek
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 1:37 pm 
				by riou
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 4:40 pm 
				by bazile
				is there a list out there of the void progression spells for each level?
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 7:27 pm 
				by Kriyn Nutzforcatnip
				Is there not a group Stamina spell?  I checked Allakhazam and did not see one.  I'm glad we get a seperate focus spell line aside from unity, but not having a seperate group stamina spell seems a bit odd.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Thu Oct 23, 2008 8:09 pm 
				by Kumudil
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 9:30 am 
				by keotek
				Thanks for the info.  For some reason I've felt lost during this expansion.  Perhaps it's my age finally catching up to me.  Or perhaps it's just my brain getting lazy since I retired last summer and don't work it the same as I used to. :p
As for the rk1 vs rk2 thing, isn't it this way a lot?  With five characters I have to keep track of, I admit I have not looked up ever single thing for them yet.  I do believe that it's not true in all cases though.  The damage on my mage nukes I think is better with the new rk1 over the old rk2.  The biggest change there is the focus needs to be updated yet.  I do more damage though still overall using the new spell I believe with him.  I don't parse, so just going over what I happen to catch when I glance at his screen while boxing.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 9:59 am 
				by bazile
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 10:22 am 
				by Unmei
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 10:26 am 
				by Kriyn Nutzforcatnip
				I like that we are given a seperate Focus buff for the people on raids that need to be ninja'd, but it seems weird to have to cast Unity in order to give them the new Stamina.  Unity is a great spell, but it's a lot of mana for giving someone that just wants Stamina.  From what I can tell the Foresight buff included in Unity is no better than the original Foresight.  The Stamina buff in Unity though is better than Vehemence, or at least I remember Vehemence bouncing on the people with Unity being bounced.  I would just like to see an individual Stamina group buff for conveniance reasons, similiar to having a group Focus.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 10:31 am 
				by Kriyn Nutzforcatnip
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 1:57 pm 
				by Unmei
				
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 2:20 pm 
				by Funi
				Some Wizards don't take focus...I didn't ask why.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Fri Oct 24, 2008 2:54 pm 
				by Kriyn Nutzforcatnip
				I'm only 81 so I don't know about MGB Unity.  The grp version is 85 so I have a while  

   If you can then that will definately help since you can just have people MGB when the raid is together.  Although this requires everyone to be 85.
 
			 
			
		
			
				Re: SoD spells
				
Posted: 
Mon Oct 27, 2008 9:20 am 
				by Funi
				Yes, you can MGB Unity.
			 
			
		
			
				Re: SoD spells
				
Posted: 
Mon Oct 27, 2008 11:30 am 
				by zantocon
				It takes a hefty amount of mana for rank 2, 11kish, but yeah it is mgbable
			 
			
		
			
				Re: SoD spells
				
Posted: 
Mon Oct 27, 2008 1:12 pm 
				by Funi
				Should try it with SC running. *shock face*
			 
			
		
			
				Re: SoD spells
				
Posted: 
Mon Oct 27, 2008 1:22 pm 
				by Bigcat Daddy-o