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The Spirit Realm • View topic - Second spire of Ancestors does what?

Second spire of Ancestors does what?

Spell, Spell Quest, Aura, Totem and AA discussion.

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Second spire of Ancestors does what?

Postby Kumudil » Thu Feb 18, 2010 3:58 am

Here is, what raidloot is telling us

[16394] Second Spire of Ancestors
Classes: SHM/254
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 00:01:30 (15 ticks), Extend: No
1: Increase Healing by 2000
2: Limit Min Level: 75


Lucy says:
Second Spire of Ancestors
Slot Description
1: Unknown #392 (100/2000/0)
2: Limit: Min Level (75)

My eyeballing test in guildlobby:
Cast heal on myself about 20 times. Lowest heal around 7300 hp.
Launch second spire. Cast heal on myself around 10 heals while secondspire runs down. Lowest heal with second spire running around 7600 hp.


Conclusion:
Taking into consideration the small sample size, I get the feeling that second spire does not add 2000HP to our heal.
As far as I know, the heal improvements from the AAs a fix percentange and always applied, no random stuff.
This leads to my believe that actually my minimum heal should be around 7k.

If second spire would add 2k to each heal, while spire is running I expcet to see heals never lower than 9k.


Does anyone know what second spire should do?
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Re: Second spire of Ancestors does what?

Postby Retron » Thu Feb 18, 2010 11:45 am

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Re: Second spire of Ancestors does what?

Postby Kumudil » Fri Feb 19, 2010 12:25 pm

Thank you Retron. So my presumtion that it should add flat out 2k to any heal seems to be right.

If we now take some info from the clerics AA page:

Healing Adept
Type: Passive

Requirement: SoL, level 55, 6 AA points spent in General category
Ranks: 9 Points per rank: 2 - 4 - 6 - 2 - 4 - 6 - 3 - 6 - 9

Usefulness: Good
Abbreviation: HA

This ability increases the amount of hitpoints healed on every direct heal spells. It doesn't affect heal over time spells. If a critical heal is performed, it doubles the increased amount. This ability also works with Complete Heal, group direct heal spells and procs that do a direct heal (single target or group).

At rank 1 base healing is increased by 2%.
At rank 2 base healing is increased by 5%.
At rank 3 base healing is increased by 10%.
Rank 4 can be trained at 62 or later and base healing is increased by 13%.
Rank 5 can be trained at 63 or later and base healing is increased by 16%.
Rank 6 can be trained at 64 or later and base healing is increased by 19%.
Rank 7 can be trained at 66 or later and base healing is increased by 22%.
Rank 8 can be trained at 67 or later and base healing is increased by 25%.
Rank 9 can be trained at 68 or later and base healing is increased by 28%.


and add some extrapolation to the actual ranks like

extrapolated guess
Rank 10 base healing is increased by 31%.
Rank 11 base healing is increased by 34%.
Rank 12 base healing is increased by 37%.

at minimum should be that
Rank 10 base healing is increased by 29%.
Rank 11 base healing is increased by 30%.
Rank 12 base healing is increased by 31%.

and we mix that with the Spellinfo for Dannal's Mending RKII

Dannal's Mending Rk. II
Increase Hitpoints by 5249 (L85)

so presuming 31% increase from HA 12 the minimum heal should be 6876 hp + heal amount effect from gear without the second spire running.

Is there any error down to this point? Any oversight?

If there is no error down to here and you pull Second spire in guildlobby and than you start to heal yourself, shouldn't than any healmessage be 9k+ while spire is running?

Something is odd here, I don't understand what it is.
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Re: Second spire of Ancestors does what?

Postby Retron » Mon Mar 01, 2010 11:34 am

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Re: Second spire of Ancestors does what?

Postby Jaybizzer » Tue Mar 02, 2010 12:56 am

Second spire of Ancestors does what?

Gets buried on Page 10 of my 4th hotkey bar to never be used. There is your answer.
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Re: Second spire of Ancestors does what?

Postby Kumudil » Tue Mar 02, 2010 9:10 am

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