I hate you
anyway! I agree Slay Undead isn't overpowered in its current form. Even with its multiplicative damage formula, its still going to peter out eventually. In TSS when we got the last 3 ranks, it was pimp, and even a bit overpowered. Fast forward to today, with all the additional DPS abilities gained by all classes accrossed the board, and Slay DPS is already showing clear signs that its dwindling.
That said, with the prospect of gaining new abilities that may (or may not) severely amplify Slay damage, I'm not opposed to working out a good solution. I've suggested the following:
Retain the existing trigger mechanism that fires off a Slay. Change the damage forumala from multiplicative to a damage bonus --> damage bonus is tacked on at the end of the melee forumula, so its never multiplied by other effects (to my knowledge).
Pros:Retains riposte damage.
Independant of weapon damage - devs are no longer limited in how/what/where we recieve live DPS upgrades.
As far as tuning purposes go, its the same as a proc without actually being a proc.
Cons:Will require "upkeep" AA purchases (probably each new expansion I imagine).
Properly tuning it all the way down to level 59.
Static damage - no longer get the freebee of scaling infinetly with weapon damage.
and to complicate things even further, lets add on the Lay Hands formula so Slay damage bonus scales by level