by Normy » Thu Jul 15, 2010 2:25 pm
Actually, I disagree.
Either by design or on accident, they are essentially taking some of our previous ideas on how to fix our DPS without screwing with SU. They are adding it in the form of spells/AA abilities. Divine Persecution was a direct response to our bitching about our live DPS being so poor, Glorious Vindication also appears to be in the same vein. Basically the same thing they already did for SK's. Other abilites on the horizon suggest that this trend will continue, which is just fine with me as long as it continues.
So there probably won't be any change to our melee DPS so directly, but our DPS is going up on both live and undead targets as they add some nukes, procs, and hopefully a worthwhile DPS disc or two. I actually like that better, since any "fix" they would give our melee damage would also be farmed out to the SK's, which would keep us exactly the same amount behind them no matter what.
But, it's only an opinion. My fear around slay is and always will be that they will strip it down to worthless and give us some small token crappy recourse and call it 'balanced'. That's the "ward of tunare" methodology that I never want to see again.