by Kumudil » Mon Jul 26, 2010 12:26 pm
New "fast" dots:
Possible use 1:
presume you have a fast pace group, mobs possibly are dead within 40 seconds.
on inc you apply: malis, slow/counterbias, panther .. now we are roughtly at 10 second in fight.
Next Bite : cast + recast anotehr 2 sconds gone.
Cast dot, first tic of that would be than approx 18-20 seconds in fight.
Cast second dot, first tic of that would land approx 21 to 23 seconds in fight.
First dot may have a chance to toc 3 times befor mob is dead.
Second dot may or may not land his third tic.
With the new ones, the likehood to have both dots do the damage you spend your mana for is very hight.
When you need to be prepared for massive AE-damage, swap second dot for groupheal.
Possible use 2:
Same as 1, but if the fight last longer, cast first a couple of magic dots, which likely run their course, and than one or both of those 2.
For this scenario you would need more spell gems, but atleast you have an option to be more Healer or more dps, depends on who is in group.
If new mammuth RK II is going to increase to 10%, one may can drop champion.
Possible use 3: rootrotting ... maybe not the best spells for that playstyle, one has to figure out.
It will not be an immense dps-increase as it could seem just seeing the damage tic on first glance, but overall it offers the possibillity to adapt to the group.
I think that's as close as we can get to "burst" dps as shamans.
It's a nice pass in the right direction. Possibly the cast and/or recast on them can be talked about, if someone makes it into beta.