by Hulkling » Tue Aug 03, 2010 3:49 pm
Well, slays aren't procs in that sense, so that old theory (if true) wouldn't really apply. Slay is a melee hit muliplier.
At Slay Undead 9, you have a ~5.25% chance for each single melee hit to be converted into a slay. So the more swings you swing, and the faster you swing, the higher the Slay frequency is (frequency = number of slays in a given time frame).
Max Haste, max triple attack, max Flurry, max double riposte....you want all that good stuff