by Shillingworth » Sat Nov 27, 2010 4:46 pm
I have really enjoyed what HoT brought to us.
The things I don't like now:
1. Way to easy to get interrupted, not because we are getting stunned but instead due to raw damage we are taking.
2. We lost our efficient healing capability, the Touch line was awesome when you could afford the cast time, now it doesn't heal enough hp, and is guaranteed to be interrupted with it's long cast time.
3. Our burst DPS is nice and predictable now, but Righteous Indignation is too random. At 3 minutes re-use it would be nice to guarantee that first hit goes critical, cripple, or slay. The part I really don't like about it however is that it is capable of missing much to often.
4. Propitiate (new pacify) duration is random, not to much a problem in most areas when you can fade off agro, but when your pulling for an hour or two it quickly gets annoying. I really liked the old pacify spell since the duration was fixed just right that if you didn't take your time, you could keep 3 mobs pacified and tag the 4th.
5. Duration of Preservation (and the others in Ward of Tunare line) needs to be removed, it's only good for a limited number of procs anyway. There also seems to be a stacking issue with some of the other classes new spells (other than the ranger ones that are the usual culprit).
2 through 5 I can live with if I really have to, but 1 is a huge problem that is going to get worse if they keep ramping up damage we take. I've died countless times from being interrupted and fizzling multiple times trying to cast spells which only take 1 second or less to cast. Lost agro to not being able to get the hate generators off in time (usually near the start or end of a fight). We have the AA to keep on casting through a stun sometimes, now we need one to keep on casting when pushed small distances.
Even in darkness, there is light.