Ferocity is said to be going through a change in the next patch or 2.
It's going from (old):
Ferocity X
Increase Double Attack by 18%
Increase All Skills Minimum Damage Modifier by 260%
Ferocity XI
Increase Double Attack by 18%
Increase All Skills Minimum Damage Modifier by 280%
etc. increasing "All Skill Minimum Damage Modifier" by 20% each time.
To:
Ferocity X
1: Increase Chance to Double Attack by 18%
2: Increase Min Hit Damage by 200%
4: Increase Chance to Triple Attack by 25%
Fills your arms with speed, increasing your chance of performing a double attack.
Ferocity XI
1: Increase Chance to Double Attack by 18%
2: Increase Min Hit Damage by 200%
4: Increase Chance to Triple Attack by 30%
Fills your arms with speed, increasing your chance of performing a double attack.
etc. increasing Triple Attack by 5% each time.
My question is if the "min hit damage modifier" only affects the low/lowest DI's that we do or if it's a 200% boost across all DI's (DI's = damage intervals). I looked around on the site (and some others) for this info but didn't find an explanation about it. If nobody knows then i'll parse it & post the results, but i was wondering if anyone has concrete info about what "Increase Min Hit Damage" is. I've been getting mixed info about this effect.