Took yesterday afternoon off as I wanted to get some T4 done on my druid. Headed over to TOSK, 15 people in zone, all named armor droppers camped... ok. Warrens. Same thing. About 14-15 people in zone, everything camped except that monk that pops off the thralls... Didn't try Rathe as I wasn't up for the death run through the see invis. Need to figure a smart was to do that soon. Maybe train them away with monk, and run my boys in.. anyway..
Decided to go after some T5 essences instead. Headed to Bloodfield and watched a couple of the top level guild people training mobs in to the Dragorns and using them as free dps/mercs... Headed to City of Drannik - same thing. One wizard was camping pretty much the lower part of the zone. Would train a named in to the Dragorns and let them tank it while he blew it apart....
Finally just gave up and started running a T5 armor essence instance.
So, the grouping game is good, but there are a few problems. Some exploits and interestingly seeing more and more of the previously steady raiding guilds doing group camps. I asked someone about it and they said that the group armor was good filler till they could get raid pieces and didn't cost them DKP.

I am fine with it, just concerned if the zones can support everyone? I've only found one or two instance that seemed good spots to xp casually. (Not counting murdunks in that, as that just seems like going to the gun range. Line em up, knock em down. miss 9 and no kewpie doll for you!). Anyone found a good T4 essence dropping instance? Thinking of giving that piglet one a try, but I don't have enough faction yet. Will have to run murdunks a few times to get my faction high enough I think.
Anyway, that Dragorn thing in Kuaa theme needs to be fixed. I would imagine they are looking at that.
How are things otherwise?
I really like the mercs, as it gives me flexibility, but are they pushing people out of grouping opportunities? I have never grouped much, always preferring to add as many boxes as I can to allow me to do what I want. But with mercs I actually find that I group more now. Not a whole group, but I will pull in 1 or 2 people whereas previously I would not be willing to give up a spot for my boxed, knowing that the box I gave up would fall behind. Now I just suspend a merc so long as the person can fill in as healer or tank, and always have one dps spot open. I am still of a mind that the mercs are a good thing.
I really do think they need some more instances though. I think the competition for good xp spots is going to get worse before it gets better.
Have I missed some good xp instances?