by Jaraman » Tue Apr 21, 2009 9:59 am
Aye, seems like it's been down at least a month or two now. I have a mage that just dinged 70 yesterday that I'm levelling up with Jara. That site was pretty useful for lots of info, was organized well, and had some pretty good regular posters. I can't wait for it to get back up now that I'm back into the game, lots of mage info I'd like to get back at --
1) what are the different pet foci and where do you get them
2) the tables and charts showing all things PET
3) which AAs to get in which order
4) random magey stuff (why does Summon Lava Orb have classes on it, but it's no drop; how is it that I never heard of Companion of Necessity, which is a mage's only form of CC besides pet off-tanking)
5) mage quests and must-have items or spells
I thought long and hard on which class to level up with the way I play Jara. Zach's roles were gonna be pet gear and panther targets, multiple damage shields on Jara, COH for pulling, bigger blasts, etc. All made much easier now with cleric mercs for both of them, full grp feeling handling multiples and burning down singles.
(On a side note, it's interesting how much the pets can be boosted with mage/shammy buffs/auras:
Champion
slot 4: Increase All Skills Damage Modifier by 10%
Mammoth
slot 7: Increase All Skills Damage Modifier by 7%
Rathe's Strength Effect (mage aura)
slot 7: Increase All Skills Damage Modifier by 10%
Elemental Fury
slot 2: Increase All Skills Damage Modifier by 5%
Fateseer's Boon
slot 11: Increase Chance to Critical Hit by 50% with All Skills
So, altho Mammoth and Rathe's won't stack, shammies boost damage mod by 17% total while mages do 15% for their pets. With Champ, mage pets can be boosted 22%. Of course, mages also have other tools for boosting their own pets. And shammies have the Panther line... if only Pet Affinity allowed Cougar on swarm pets, hehe. Guess I should dig out that old hotkey for cycling thru swarm pets and casting panther on the first 2 or 3...
The best solution is not either/or, but best-of.